AI Insights · Timothy · October 2021
Top 5 Hybridcasual Games on Android in Sweden Q3 2021
Discover the performance trends of the top 5 hybridcasual games on Android in Sweden during Q3 2021. Data includes weekly downloads, revenue, and active users.
During the third quarter of 2021, the top five hybridcasual games on the Android platform in Sweden exhibited notable performance trends. Here's a detailed overview of each game's weekly downloads, revenue, and active user metrics.
Rush Royale: Tower Defense TD from MY.GAMES B.V. saw a significant increase in weekly revenue, starting at around $2.9K at the end of June and peaking at approximately $5.7K by mid-September. Weekly downloads showed a steady rise from 894 to 1.5K during the same period. The game also maintained a growing active user base, increasing from 4.6K to 5.9K by early September.
Art of War: Legions by Fastone Games HK experienced a consistent weekly revenue, reaching a high of $5.3K in mid-July before stabilizing around $3.7K to $4.2K towards the end of the quarter. Weekly downloads fluctuated, with a notable peak of 568 in the last week of September. The game's active users remained relatively stable, averaging around 5.5K to 6.3K throughout the quarter.
Archero from Habby showed a stable revenue pattern, starting at $3.4K and peaking at $4.7K in mid-July. Downloads remained consistent, averaging around 700 to 800 per week. Active users also demonstrated stability, with numbers hovering between 7K and 7.6K over the quarter.
Idle Lumber Empire by AppQuantum exhibited a varied performance. Weekly revenue started at $2.8K, reaching a high of $3.9K in early July, before experiencing a dip and ending the quarter around $2.6K. Downloads saw significant peaks, especially in the last week of September with 7.2K. The active user base grew steadily, culminating in a remarkable 9.8K at the end of the quarter.
Finally, Bricks Ball Crusher from PoseidonGames showed a decline in weekly revenue from $2.8K at the end of June to around $1.4K by the end of September. Downloads decreased as well, starting at 638 and dropping to 199 by the end of the quarter. Active users saw some fluctuation, with numbers ranging from 12.5K to 18.3K, eventually stabilizing around 13K.
This data, sourced from Sensor Tower, highlights the dynamic nature of the mobile gaming market in Sweden. For more detailed insights and trends, visit Sensor Tower.